

(As a side note: when I was carrying this game around, I used a small 200 count card box instead of the original packaging, as the box is a bit bigger than needed once you remember the rules.) This is the best game that I have found in the "small and portable" category.
#Second galaxy review portable
However, though Race is fast and portable (the ideal game for waiting on your plane at an airport), it is deep enough to get together with friends to play.
#Second galaxy review pro
The next pro for Race for the Galaxy is how quickly it can be played (this is also why some people believe it to be a filler game). This game mechanic was amazing to start with, and I think that Race for the Galaxy's adaptation makes it feel fresh, while still working incredibly well. Whereas in Puerto Rico most of the roles are performed each round since you cannot select the same role as someone else, Race for the Galaxy often will have rounds in which very few actions are performed. If a player selected a role, then they get the bonus for that role, and there is a possibility that several people will choose the same role (and each get the bonus). In Race, all of the players select their roles at the beginning of the round and reveal them at the same time. Whereas San Juan simply re-implemented the same mechanic as Puerto Rico, Race for the Galaxy adapted it.

The first major pro that I have found in Race for the Galaxy is related to how the roles system works. At this point, each of the players adds up their total victory points from developments, worlds, and victory points earned through the course of the game, and the person with the most victory points wins. After all of the victory points have been collected, or (more likely) once a player has 12 cards in front of him, the game is over. After the players choose roles, those roles are performed by all the players (with the person selecting the role getting a bonus). Like in Puerto Rico, which actions are performed each round are based on which roles the players take.

In order to grow his empire, a player can explore (draw cards), develop new technologies, settle and conquer new worlds, consume goods, and produce new goods. In Race for the Galaxy (which, along with San Juan, is the card game adaptation of Puerto Rico), each of the players controls his own intergalactic empire. A game that has entered my classic card game category is Race for the Galaxy.
